Console may print error about 2d cookie texture atlas issue

You could modify size in HD Render Pipeline Asset > Lighting > Cookies > 2D Atlas Size

Right click in Hierarchy window to create Virtual Projector

Add Virtual Projector from ‘Add Component’


<aside> 💡 Model Change projector’s device and lens here.
</aside>
<aside> 💡 Parameter Adjust projector’s throw ratio and lens shift here.
</aside>
<aside> 💡 Source Apply your Texture2D of RenderTexture here.
</aside>
<aside> 💡 Image, Optical, General... Showing every details about projection here.
</aside>

<aside> 💡 Blue Dotted Line Showing the projector light path and area based on projection distance.
</aside>
<aside> 💡 Red Line Reveal the lens shift boundary and only display on selected.
</aside>
Projector Manager is auto-generated on the scene.

<aside> 💡 Develop Mode Toggle develop mode to hide or unhide light and device mesh game objects.

</aside>